Foundation Pack

Discover all the features of our new Foundation Pack

The Foundation Pack is a very particular Pack. It is, the only one that is truly autonomous. It’s also the one with which all the others Packs work: it is, in a way, their common denominator. Moreover, when creating the new Packs, we deliberately chose to bundle around SCANeR all the components necessary and sufficient for SCANeR’s « All In One » software reputation to be strengthened.

In addition to the SCANeR studio software, the Foundation Pack includes the necessary tools to conduct field editing, including cars and trucks in its simulations, interfacing with vehicle dynamics models other than those already available in the Pack etc.

You can also try our Samples Pack which includes a ready to use set of demonstrations of SCANeR features

UXD Engine (Unreal) – (BETA VERSION)


General improvement, stabilization and optimization have been delivered on the URenderer module.
Performances for asset loading and simulation frame-rate have been improved.

A new chapter in the documentation is dedicated to using SCANeR combined with Unreal Engine. You can find in this chapter all information about the usage of the Template for Unreal Engine and how to package levels and assets for SCANeR. The installation of the Unreal Engine Template is now done directly by the Unreal AddOn installer.



Rendering module is now compatible with static warping and blending.
SCANeR studio supports the following external supplier:

  • Scalable Display
  • Vioso
  • Dome projection

It also supports NDisplay configuration from Observer.cfg to configure multiple clusters for simulator use.

Note: As not 100% feature complete to the still existing VISUAL module, this feature remains in Beta version until the next version. Still, it has been widely improved and completed and is now very close to be useable on a Driving simulator or for ADAS application. We look forward to receiving your feedbacks on what remains to be improved.


Terrain edition

The Foundation Pack allows to create environments such a road networks and their surroundings for your scenarios. 3D environments such as Europe 2 or N104 are good examples of what can be done.


Scenarios creation

With the Foundation Pack, you are completely autonomous. It is possible for you to design your own scenarios. This covers: field edition, traffic setting, and vehicle parameters. To create your scenarios, you will use dialogue boxes in MICE or Python languages.

Analysis of results

The Foundation Pack enables you to analyze the results of your simulation, especially with the help of the data recorded with 3D views and videos. You can also export the data to Excel or to a CSV file

Preparation of the tests

The SCANeR environment has the tools to monitor and analyze your simulations. You can record and replay your simulations infinitely. Once the scenarios are validated, they will be shared in order to run on a simulator or in a massive simulation context.

Vehicle Dynamic

The Foundation Pack has the tools that allows interfacing with the SCANeR simulation of vehicle dynamics such as CarRealTime, Carsim, AMEsim or others. If you want to go further in the edition of your own vehicle dynamic, it may be a good idea to use the Vehicle Dynamics Pack. 

License policy

The creation of the new packaging was the occasion to clarify a licensing policy that was already in place but not always well understood. From now on, there are only two cases of use of the software license.

Nomadic: the license is distributed on a physical dongle. This format is dedicated to the people who need to move their license from one computer to another. It may be the case if the user navigates between his desktop and test tracks. In this case, it is important not to lose or damage the dongle.

Fixed: the license is distributed in a file. It is only attached to one computer, therefore, not movable. This is a type of license to choose if you want to install a license on computer or if you want to install multiple licenses on a computer that will act as a token server. Of course, this computer must remain on and be accessible by network.

The two cases are summarized in the following illustration:

It is important to note that in terms of cost, there is no difference between both of the configurations. Take time to explain your use case to our engineers and we will give you the best advice.

More important, note that in both cases, you have a license server that enables you to have the configuration from any other computer (see the Server column above). We consider that in the 21st century, the omnipresence of networks makes wanting to get theses licenses, without additional costs, regardless of where they are located legitimate.

Let us take two examples to establish the ideas. If you leave your computer on at the office and can still access it through a VPN, it is then possible to use your license from another site or at home. The office computer behaves like a license server capable of sharing only one token at a time. It does not matter if the license in the office is on a dongle or on a file. It requires that the computer stays on.

In a more classical way, if a fixed-type license has about ten license tokens, after setting them up, they can be used by different employees who will have access to the server and obtain a token. This is an essential step when it comes to supporting companies in their standardization process around SCANeR.

In other words, making the choice of the SCANeR platform is the guarantee to benefit from floating licenses usable everywhere and by all, without overcharge.



SCANeR studio

SCANeR studio is organized around the following simulation workflow:

    • Terrain mode: road and terrain preparation and modelling,
    • Vehicle mode: vehicle model’s preparation and modelling,
    • Scenario mode: tune initial conditions and script events,
    • Simulation mode: execute and monitor the simulation,
    • Analysis mode: replay/analyse recorded data.


The Driver feature controls the main interface between the software and the actual cockpit.


With the Scenario feature you can keep a full control of the driving sessions.

CALLAS Vehicle dynamics model (Runtime)


The Foundation Pack includes a library of the premium CALLAS vehicle dynamics models ready to be used for high-end driving simulators and automotive engineering:

  • Supermini gas/diesel/electric,
  • SmallFamily gas/diesel/electric, clutch/converter/CVT,
  • LargeFamily gas/diesel,
  • Executive standard/sport,
  • SUV (4×4),
  • Pickup standard/sport,
  • Motorsport GT/GP2.

This Pack offers a wide range of trucks, buses, industrial or off-road vehicles (for example agricultural machinery)


The Visual module computes and generates highly realistic synthetic images from the 3D environment to give a full immersion to the drivers.


The Sound feature creates a virtual 3D audio environment for the simulation in real-time.


Enables handling 3D collisions and physics behaviour of simulation objects with Interactive & Traffic vehicles, Pedestrians, Bicycles, Infrastructure objects and Crash barrier.

GPS sensor

Allows simulation of a GPS sensor: the position of a vehicle equipped with this sensor is converted into wgs84 using RoadXML© projected information.

Traffic and Pedestrian

Give access to the Traffic, Walkertraffic and Traffictools features allowing the actors (Cars and pedestrian) of the simulation to be controlled automatically by an AI without any actions of the user

FMI Handler

The Fmi Handler feature, allows to integrate FMUs (Functional Mock-up Unit) in the simulation loop with respect to the FMI 2.0 standard (Functional Mock-up Interface).

Simulation Engine : SDK

Studio’s Software Development Kit (SDK) is a set of Application Programming Interfaces (APIs) that offers the possibility to users to exchange data, synchronize platforms and systems, interface algorithms and strategies(…).

Scenario Importer

The Scenario Importer tool generates a SCANeR scenario from real word data.

Included Data Sets

The default data set includes data for:

  • Scenarios,
  • 3D Environments (terrains),
  • 3D Objects,
  • Vehicles,
  • Pedestrian,
  • Animals,
  • GPS Sensor,
  • SDK samples.