The Foundation Pack

The VISUAL feature included in the The Foundation Pack computes and generates highly realistic synthetic images from the 3D environment to give a full immersion to the drivers:

  • Terrain
  • Vehicles: rotation of all wheels, body animation, driver head animation
  • Animated lights (indicators, brake, full lights, fog lights, dipped lights, DRL)
  • Pedestrians (advanced pedestrians using various kinds of behaviour)
  • Smooth animated bicycles and motorbikes
  • Dynamic signs
  • Weather conditions

It is designed and optimized for automotive simulation. It includes modern rendering techniques, synchronization, a distributed and scalable system and compatibility with all display systems (projection, screens, HMD, 3D, Cave).

Its architecture is open and can load any OpenSceneGraph compatible data format. Using the VisualPlugin API, part of the Studio SDK, get full access to the VISUAL scene graph and add custom renderings (HUD, augmented reality, special effects).

SCANeR now includes the UXD Engine module, based on Unreal rendering technologies.
UXD Engine is not yet able to address all SCANeR use cases. Therefore, the original VISUAL module, based on Open Scene Graph, remains available.

For advanced Unreal users, we are developing tools to facilitate the connection between Unreal and SCANeR. 
The “AVS template” project provides a basis for creating a custom Unreal-based visual/camera application for SCANeR. It contains all the logical connectors to work with our driving software.   
With UXD Render and UXD Engine, we are now able to load and display assets from Unreal into SCANeR.  
Thanks to a SCANeR toolbar integrated in Unreal Editor, users can use their own Unreal assets and packages and view them in SCANeR from the UXD Render module.

Features supported by UXD Engine are marked with this icon .




Rendering Technologies
  • Shadows
  • Blooming effects
  • Physics realist lights
  • Motion capture animated pedestrians
  • Stereo visualization
  • Full shader rendering with advanced materials
  • Car body reflections
  • Use one PC or a cluster of PCs
  • Use as many screens or image projector as you need
  • Add mirrors in 3D scene or as a dedicated screen
Weather rendering
  • Rain/Snow fall
  • Fog
  • Very cloudy to blue sky
  • Wind, influence on clouds movement and rain and snow drop
  • Physical Rain model computed on GPU
  • Windshield impacts
  • Wet roads
Virtual mock-up
  • Dashboard
  • Animated cockpit
  • Mirrors
  • Driver point of view inside the car
  • Relative to the car
  • Fixed position
  • Resolution, projection matrix, clipping planes
  • LOD threshold
  • Anti-Aliasing level, anisotropic filtering
  • Extrapolation smoothing
  • Genlock, Frame-lock (requires NVidia Quadro Gsync)
  • Stereo rendering, interocular distance
  • Refresh rate, vertical synchronization
  • Water surface animation
  • Vehicle water sprays, road reflections
  • Windshield, raindrop impact
  • Glare level, light streaks, shadows,
  • Text message font
  • Recommended graphics card: High end NVIDIA GeForce or AMD
  • Professional graphic boards are recommended for multiple screens systems with stereo display
    • For UXDEngine, we recommend to use latest RTX enabled Graphics board (Geforce or Quadro).
  • Scripting: Specific functions to the event-based scripting language to display text or images or to change point of view or weather
  • API: Customize the 3D scene with plugins
  • 1 visual feature can be divided into several channels (eg 1 GPU with 3 screens)
Included simulation modules
  • UXDRender
  • Dynamic Reflections Plugin (improve cars’ bodies surfaces rendering quality)
  • Depth of Field Plugin (add a Depth of Field affect)
  • Segmentation Plugin: false color
Token Management
  • SCANeR studio Essential package includes 1 VISUAL module
  • 1 instance of this package is needed for each additional computer running a VISUAL/UXDRender module