- Vehicles: rotation of all wheels, body animation, driver head animation
- Animated lights (indicators, brake, full lights, fog lights, dipped lights, DRL)
- Pedestrians (advanced pedestrians using various kinds of behaviour)
- Smooth animated bicycles and motorbikes
- Dynamic signs
- Weather conditions
It is designed and optimized for automotive simulation. It includes modern rendering techniques, synchronization, a distributed and scalable system and compatibility with all display systems (projection, screens, HMD, 3D, Cave).
Its architecture is open and can load any OpenSceneGraph compatible data format. Using the VisualPlugin API, part of the Studio SDK, get full access to the VISUAL scene graph and add custom renderings (HUD, augmented reality, special effects).
SCANeR now includes the UXD Engine module, based on Unreal rendering technologies.
UXD Engine is not yet able to address all SCANeR use cases. Therefore, the original VISUAL module, based on Open Scene Graph, remains available.
For advanced Unreal users, we are developing tools to facilitate the connection between Unreal and SCANeR.
The “AVS template” project provides a basis for creating a custom Unreal-based visual/camera application for SCANeR. It contains all the logical connectors to work with our driving software.
With UXD Render and UXD Engine, we are now able to load and display assets from Unreal into SCANeR.
Thanks to a SCANeR toolbar integrated in Unreal Editor, users can use their own Unreal assets and packages and view them in SCANeR from the UXD Render module.
Features supported by UXD Engine are marked with this icon .
|Included simulation modules||