EUROPE 2.0 NETWORK

Specifications

Europe 2.0 has been designed to fulfil scene density requirements whilst allowing for the ability to create effective scene control using by benefiting of the new tile system management of SCANeR studio. Due to its large size and its terrain diversity Europe 2.0 offers many opportunities.
With Europe 2.0 you will be able to use a wide range of experimentations (development of ADAS, research by managing events, etc.) for quick and long drive with more or less many moving vehicles on: Highway, Motorway, Mountains (snow, curve and banking), Urban, Rest Area, etc

OVERVIEW

Europe 2.0 is a wide network, which benefits of the new tile management of SCANeR studio. The tile management method means that other new road system network can be built easily, so gives great value for future work, plus the ability to add new road layouts and training features quickly.
Furthermore, using the last SCANeR studio TERRAIN mode functionalities it is now possible to replace automatically Europe 2.0 3D Objects. This is a major feature to produce and share new database between your companies all over the world.

The network has basic night time ability, with some windows, advertising and road signs being lit.

Driving side
  • Right End Traffic by default.
    Using the SCANeR studio mirror functionality this network could be Left Hand Traffic:
    Change traffic side
 
Length
  • > 100 Km (62 miles) of roads.
 
RoadXML Version
  • 2.4.1 (compatible with SCANeR™studio 1.6 and newer)
 
Specific features

+ Dynamic 3D objects (easy to change traffic signs for new country localization).
+ Highway in a loop of more than 20 Km.
+ 18 Km of Mountains with 800 meters of elevation.
+ Varied landscape with Urban area, Snowy village, Countryside, highway, motorway, roundabout.
+ Parking area.
+ Tunnels.
+ Bridges.
+ Interchanges.
+ Tiles connection.
+ Road curves and banking.
+ Snow area.
+ Several rolling surfaces (cobblestone, asphalt, etc.).
+ Pedestrian crossing.
+ Bus, bicycles, lanes.
+ Rest area.
+ Toll gates.
+ European vegetation. Includes trees, plus hedges, crops, forest, etc
+ 100 km (including 20 km of highway in a loop and 10 km in urban area)
+ Realistic 3D objects (Trees, tunnels, bridges, toll gates, buildings, parking area…)
+ Right or Left end traffic
+ High quality graphic

 

VARIED LANDSCAPES AND TRAFFIC LANES TYPES

Change localization to have traffic signs from other countries (France, USA, Germany…)
Varied landscape Urban area, Snowy village, Countryside, highway, motorway.
Various traffic lanes types: bus, bicycles…
Tiles systems which allow you to build quickly new road networks from existing ones

TILES DISTRIBUTION

Tiles used are autonomous networks ; these are positioned in space, and connected together to achieve a larger network​. Each tile owns a 3D Background + a SOL surface.

GO FURTHER

Change localization

The purpose of the change localization is to allow users to share 1 network between different countries by replacing automatically the traffic signs with different objects library (French, USA, Chinese, Japanese, Canadian, India, etc.). Using this method with the tile system of Europe 2.0, 1 tile can be used for N different network creation for the purpose of multi country creation.

Change traffic side

The purpose of the change traffic side is to automate the switch of a network between Right Hand Traffic and/or Left Hand Traffic. This option switch the Left-Hand/Right-Hand value and will mirror all the tracks along the Y-axis.